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Redwall TV Series

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Redwall Season One Intro


Redwall Season Two Intro


Redwall Season Three Intro


Contents

[edit] Summary

In August of 1999, a Redwall television series was made by Nelvana. It spanned three seasons, the first based on the book Redwall, the second based on Mattimeo and the third based on Martin the Warrior. To date, production has officially ended. The series airs re-runs on some PBS channels in the USA, and occasionally airs on Teletoon in Canada. Each episode is around 22 minutes in length, 30 minutes with commercials.

The final episode was aired July 28, 2002.

The soundtrack for the show was performed by the Czechoslovak State Orchestra.

In 2006 Season 1, Season 2, and Season 3 became available on Region 1 DVD.

Several other DVDs of the series have been released previously as well, please scroll down to the bottom of the page to see them.

[edit] Executives

  • Directors: Raymond Jafelice (Redwall / Martin the Warrior), Raymond Jafelice, Luke Bihan (Mattimeo)
  • Co-director: Pascal Pinon
  • Exec producers: Michael Hirsh, Christian Davin, Patrick Loubert, Clive A. Smith, Dan Maddicott
  • Sup producers: Stephen Hodgins, Patricia R. Burns, Jocelyn Hamilton
  • Adapted by: Michelle Goodeve, Brian Jacques, Glenn Norman, Steve Roberts, Tony Roberts
  • Music Supervisor: Stephen Hudecki
  • Score Composed by: Acrobat Music
  • Line producers: Lynne Warner, Corine Marcel
  • Casting and Voice Director: Jessie Thomson
  • Developer: Steve Roberts
  • Assistant Director: Tony Tarantini, Karen Lessmann
  • Production Supervisors: Steve Chadwick, Ruta Cube, Brad Markewitz, Liza Vespi
  • Production Managers: Marissa Collyer, Diane Dallaire
  • Production Coordinators: E. Stephanie Kravos, Frederique Monfort, Claire Dame
  • Production Secretaries: Anthony Henry, Suzanne Belec
  • Design sup: Alan Knappett
  • Design co-ord: Mart Matsoo
  • Designers: Todd Kauffman, KoKo Maung, Mark Poulin, Pat Rowsome, Marijan Trpkovic, Christopher Williams, James Wood, Isabelle Python, Katia Surmenian, Jean-Charles Ripell
  • Key animation: Cynthia Ward
  • Storyboard Artists: Karen Lessman, Aare Voitk, Raymond Jafelice, Dimitrije Kostic, Patricia L. McDougall, Andrew Tan, Brian Lee, Rui Albino, Bob Muller, Christophe Huthwol, Thierry Martin, Stephane Vermuelen, Pascal Pinon, Gilles Dayez, Jean-Pierre Jacquet
  • Storyboard Coordinator: Allan Parker
  • Storyboard Clean-up Supervisor: Dave Quensnelle
  • Layout Artists: Vincent Simpson, Luc Latulippe, Gord McBride, John Riley-Cooper, Chris Minz, Daniel Poitras, Frank Ramierz, Gordon Hargreaves, Greg Gibbons, Tony Tarantini, Evan Purcell, Heidi Blomkvist, Michael Daze, Ron Wilson, Chad Hicks, Peter Hugean, Kevin Klis, Karen Moonah, Suzanne J. Cardona, Dennis Gonzalez
  • Layout Supervisors: Paul Riley, John Stevenson, Lyndon Ruddy, Eugene Hawkley
  • Colour stylist: Trudy Binder
  • B'grounds: Mike Doherty, Michael Hitchcox, Christine Rother
  • B'ground coordinator: Sandra Catherine Yeaman
  • Video Technician: James Jacobs
  • Sound Effects Editors: Ryan Araki, John Baktis, Evan Turner, Eric Mattar-Hurlbut, Hamish MacKenzie, Craig Marshall
  • Supervising Sound Editor: Scott McCrorie
  • Re-Recording Assistants: Edmund Chan, Kerry Bone
  • Re-Recording Engineer: Andy Koyama
  • Music Editors: Peter Branton, Anthony Crea, Mike Northcott
  • Dialogue Editors: Keith Traver, Brian Fraser, Sean Pearson, Peter Winninger, Ken Hurlbut, Terry Carter, Geoff Walton, Rob McMahon
  • Translation: Francoise Boublil, Jean Helpert
  • Toutenkartoon: Frederic Mauxion (production manager), Sylvie Atorres, Pascal Jardin (assistant director), Stephane Pogran (technical advisor)
  • Post Production Manager: Lan Lamon
  • Post Production Supervisor: Samara Melanson
  • Post Production Coordinator: Ann McGuire
  • Supervising Sound Editor: Steve Cole
  • Picture Editor: Algis Magiulis, Richard Bond, Karen Saunders
  • Assistant Picture Editors: Graham Long, Doug Appeldoorn
  • Supervising Pre-Production Editor: Darrell MacDonald
  • Supervising Breakdown Editor: Rick Dubiel
  • Recording and Transfer Technician: Mike Reid

[edit] Voice Cast

[edit] Season 1 - Redwall


[edit] Season 2 - Mattimeo

[edit] Season 3 - Martin the Warrior

[edit] Episodes

All episode synopses provided freely by Nelvana, they are word-for-word, unless noted otherwise and someone wants to write their own.

[edit] Season 1 - Redwall

The tranquil Abbey of Redwall basks in "The Summer of The Late Rose". It is a haven of harmony and peace that is abruptly threatened by a mercilessly savage bilge-rat named Cluny the Scourge. He is a demented rat haunted by nightmare visions of a mystical mouse warrior. His destiny - or some mystical force - has led him and his verminous horde to Redwall.

Ill-equipped to defend themselves, the villagers of Redwall find in their midst an awkward young mouse who will grow into a great warrior and leader. His name is Matthias. His hero is Martin the Warrior, a legendary mouse who once upon a time defended Redwall Abbey. Martin's legendary exploits are recorded on the cherished, detailed tapestry that hangs in the Great Hall of Redwall.

Redwall is the story of how Matthias finds himself and his destiny in the long siege mounted by Cluny. Combining the strength of truly remarkable friends, the affection of a kitchen mousemaid, the mystical connection with Martin The Warrior, and his own resources of intelligence and raw courage - Matthias pursues his quest to save Redwall Abbey.


[edit] 1. Cluny the Scourge - part I

Matthias the mouse is orphaned when the vile rat Cluny the Scourge destroys his township. Adopted by the generous creatures of Redwall Abbey, he grows up to admire their legendary protector, Martin the Warrior. But his dreamily peaceful young life is shattered when the Abbey is attacked by rats and Matthias meets their warlord-- none other than Cluny! Matthias resolves to fight the tyrant that once again threatens his life-- and new family.

[edit] 2. Cluny the Scourge - part II

While Redwall prepares for a long siege, Cluny steals the symbolic tapestry of Martin the Warrior from within the abbey, and Matthias learns that Martin's great sword still exists-- but nobody knows where. As Cluny's next attack is repulsed Matthias meets a great ally, Basil Stag Hare, and learns that his own destiny is inextricably tied to his hero, Martin. Matthias will become Redwall's next Protector-- but only if his quest for the sword is successful.

[edit] 3. Treachery

Cluny uses the treacherous fox Sela and her son Chickenhound, to plant a false attack plan in Redwall, while Matthias and his mousemaid friend Cornflower unravel a mysterious motto-- "I am that is." It is an anagram of "I Matthias" written years before he was born; another clue for the quest for Martin's sword. Cluny's real underground attack is inventively repulsed by hot porridge and Matthias sees the fearful snake Asmodeus for the first time and realizes that somehow their fates are horribly intertwined.

[edit] 4. Sparra's Kingdom

Following complex clues which promise to lead to Martin's sword, Matthias climbs high into the Abbey roof-- and the kingdom of the crazy King Bull Sparra. He narrowly escapes death when the fiesty sparrow Warbeak returns a kindness and frees him as the King Sparra flies to attack Asmodeus-- who we discover has Martin's sword! The King returns in time to fight Matthias who narrowly escapes death. But at last Matthias knows where his sword quest must end; in a battle against the snake!

[edit] 5. Cluny's Clowns

A travelling circus comes to Redwall and Cluny uses it to try and infiltrate the Abbey with his lieutenants, dressed as clowns. The mysterious circus star, Wild Ivy the Knifethrower, seemingly mesmerizes Matthias. But she is, in fact, an ally and as Cornflower is threatened with death by Cluny, Ivy turns the circus against the rats in an acrobatic battle of fire-eaters versus fur! And we see what Wild Ivy has seen-- that Matthias and Cornflower are destined to be together-- if Redwall survives.

[edit] 6. High Standards

Cluny attempts to starve the Abbey into submission as within Redwall pressure mounts and tempers flare. When Basil and Jess the Squirrel seem to desert, Matthias wonders if surrender is close. He decided to try and rescue the stolen tapestry from Cluny in order to give courage to the Redwallers-- and discovers Basil and Jess attempting the same thing! They outwit Cluny, retrieve the precious tapestry of Martin, and renew the spirit of Redwall.

[edit] 7. Captain Snow

While Cluny plans to recapture the tapestry by burning down the Abbey Gates, Matthias determines to renew his search for Martin's sword but does not know where its keeper, Asmodeus, hides. He learns that only the fierce mouse-eating owl, Captain Snow, knows where he is. To ask him Matthias has to pass the gigantic Marmalade Cat and the Shrew of Mossflower Wood! Matthias breaks off the search for the sword to return with his new allies to once again beat off Cluny.

[edit] 8. Battle Plans

Conspiring with Matthias, Constance Badger builds a huge crossbow and shoots Cluny-- but Cluny uses a substitute and escapes her arrow. Unknown to Redwall, he plans an attack with a huge mobile siege tower and the Abbey is only saved when courageous Cornflower single-handedly burns it down. Only then does the Abbey realize Cluny is still alive and only Cornflower stood between them and disaster. Matthias and Cornflower become even closer warrior-friends.

[edit] 9. The Visitor

Cluny captures a travelling spice salesmouse and holds his wife ransom against the mouse entering Redwall and capturing Cornflower. Torn between love and honor, he does as Cluny demands, but with Matthias' help the two outwit Cluny with expansive flair and rescue the mousemaids, riding back to safety in a spectacular underground waterborne escape.

[edit] 10. A Favour Returned

Matthias' wild sparrow friend, Warbeak, attempts to reconnoiter Cluny's camp as he prepares yet another attack on the Abbey. She is captured and Matthias has to attempt her rescue before Cluny feeds her to Asmodeus the snake. Posing as Cluny, Basil Stag Hare helps rescue Warbeak and Matthias sees Asmodeus once more and resolves to find a way to kill him. He stands between Matthias and Martin's sword and battle is inevitable.

[edit] 11. Asmodeus

Matthias sets off to find Asmodeus and recapture Martin's sword. Helped by the shrews of Mossflower he finally meets his foe in the deep caverns where he guards the Warrior's sword-- the object of Matthias' quest. In a terrible battle Matthias kills Asmodeus. At last the serpent is dead and the sword is his. Now he can truly be the protector of Redwall. But news of Cluny's assault reaches him and he realizes he is trapped deep underground.

[edit] 12. Underground

As Matthias is lost deep in Asmodeus's caverns, Cluny digs his way under Redwall, taking advantage of the exhausted Redwallers and the absence of Matthias. After a terrifying river adventure, Matthias returns with the shrews to defend Redwall-- but not before he is almost trapped by Cluny and only just saved by Cornflower. Cluny flees at the sight of Martin the Warrior's "ghost" while Matthias at last gets to wear his hero's armor.

[edit] 13. The Final Conflict

Cluny seizes the family of a dormouse and threatens to kill them unless their father, Plumpen, betrays Redwall and opens the gates to the now huge army of rats. The plan works and Redwall is finally captured. But Matthias challenges Cluny and in a final confrontation, he kills him. Cornflower and Matthias are at last married and Redwall returns to its idyllic lifestyle. Matthias has become like the hero he admired in his childhood.

[edit] Season 2 - Mattimeo

Years have gone by, Matthias and Cornflower are now married and have a family of their own. Their son Mattimeo is young and mischievous. Although he is quite a handful, he is loved by everyone and it is with horror and dismay that they learn Mattimeo has been taken from the abbey. In a moment of vulnerability, Mattimeo and his young companions are seized by the cunning Slagar the Fox and taken far from the only home they have ever known.

Now it is up to his father, Matthias, and his friends to rescue them. To do this they must track Slagar and his horde to the dark and forbidding region of Malkariss.

Their absence leaves Redwall vulnerable to attack. Ironbeak (a northern raven) plans to invade the abbey. The defense of Redwall falls to old friends like Constance, Father Abbot, Ambrose Spike, and the Moles. Through courage and sacrifice our brave friends do all they can to prevent Ironbeak from taking over the abbey. But will their efforts be enough?


[edit] 1. Slagar the Slaver

In the Kitchens of Redwall Abbey, Mattimeo, son of Matthias the warrior and Cornflower, fights Vitch, a mean little rat. Mattimeo is punished by his father for discourtesy to a guest. But Mattimeo's instincts about Vitch are validated when it transpires that Vitch is a spy for Slagar the Fox, a slaver for the terrible underground kingdom of Malkariss. Slagar gains entry to Redwall disguised as a leader of a troupe of magicians. At a great feast he is able to drug the drinks and capture Mattimeo and his friends, Tess and Tim Churchmouse, Sam Squirrel, and Cynthia Vole.

They join a group of slaves among whom is Auma, little daughter of Orlando the badger - who even now is hunting the fox. As the slaves are taken away Slagar is revealed to be Chickenhound the treacherous fox from Series One, "Redwall", seeking revenge against Matthias the Warrior.

[edit] 2. The Magician Revealed

Redwall Abbey awakes to find their young ones are gone, and as they piece the previous night together realize that Mattimeo was right and that Vitch was the slaver's spy. Desperate that he ignored his son's warnings, Matthias vows to pursue Slagar the Fox accompanied by Basil Stag Hare and others. He is unaware that Orlando the badger is already in far away pursuit.

Slagar takes his slaves on circuitous routes, laying false trails to confuse the pursuers. The frightened slaves look to Mattimeo for leadership but he is not ready and responds badly. As his father sets off in entirely the wrong direction Mattimeo learns the true story of Chickenhound-- and that he himself is hostage to Chickenhound's revenge on Matthias who will never see his son again.

[edit] 3. Where the Little Folk Go

Mattimeo realizes that the slaves are headed South and will get no help from their parents who are following false trails-- they must escape by themselves or not at all. It is the slow beginning of his transformation into a leader-- but not yet in time to save them from the treachery of Scurl the frilled newt who steals their few belongings for false promises of freedom.

Way behind the slaves, the Redwall pursuers meet Cheek, an alert orphan otter who, in return for food and kindness, sets them on the right trail-- and joins the hunt under the wry protection of Basil Stag Hare. The group encounter and join forces with Orlando the badger and a group of hedgehogs who have also lost young ones to Slagar. At Redwall Abbey, Abbot Mordalfus dreams of Martin the Warrior who tells him to "seek the founder in the stones, where the little folk go," and Constance, Cornflower, Foremole and others begin the task of deciphering the cryptic clue to the destination of Slagar...who moves southwards fast towards the dark mountains of Malkariss.

[edit] 4. Found... And Lost

Mattimeo and the slaves make their first attempt to escape, valiantly led by Tess Churchmouse, and Mattimeo takes another short step towards his birthright of leadership. Matthias is now chasing them in the right general direction and with the badger and hedgehog reinforcements discovers Scurl and exchange his life for accurate directions toward Slagar and the slaves.

At Redwall Abbey, Baby Rollo unravels the dream clue and the Redwall company follow the little folk-- the ants-- and so begin their own strange journey of pursuit which leads them to more cryptic clues which they struggle to solve. Something in the riddle will help them to help Matthias in pursuit of their young ones. The Past and the Present move towards a combined destiny-- but what?

As Mattimeo and company hide from Slagar, Matthias and his companions approach the very gorge where Slagar secretly awaits them. As they enter a cave carefully baited with slave tracks, Slagar triumphantly causes a landslide which buries them-- along with all hopes of rescue.

[edit] 5. To be a Warrior

Mattimeo and his companions race to the landslide beneath which their parents are buried, and are seen by Slagar who sends rats to recapture them. Within the cave Matthias and the pursuers are close to suffocating while above them-- and unknown to them-- Mattimeo digs frantically. And Slagar watches.

Beneath Redwall Abbey, John, father of the captured Tim and Tess, helps decipher the ancient Loamscript-- but it contains more questions than answers. They work on, unaware that solving the complex riddle will give them an answer to where their young ones are being taken. The answer indicates the South-- and Warbeak and her Sparra squadrons take copies of the partly-solved riddle and fly South to try and find Matthias.

Mattimeo is recaptured by Slagar and cruelly forced to abandon his dying father--it forces the last step in his transformation which chills even Slagar with its cold intensity. Mattimeo has become a warrior as, behind him, his father Matthias is released by Log-a-Log and his shrew army-- and prepares to again take up the pursuit.

[edit] 6. General Ironbeak

From Redwall Abbey, Warbeak and her Sparra squadrons fly South bearing the Riddle -- they hope to find Matthias and help his quest. But they are unaware their departure is observed by Ironbeak, an evil raven general who invades Redwall as soon as Warbeak is gone. They drive the Redwallers into the Cavern Hole, making them prisoners in their own abbey. Slagar and his slaves ascend the huge Great South Cliffs and cut off the means of pursuit leaving Matthias unable to follow. They pass through the forest and survive an attack by the fearsome and terrifying Painted Ones - only to find that Slagar is about to cross a huge river, beyond which a huge rat army awaits him and his slaves. Mattimeo is beyond help, Matthias is halted - and Redwall is under siege.

[edit] 7. Peril in the Toplands

Safely across the river, Slagar awaits Stonefleck's army of rats. Below the cliffs, Matthias meets Sir Harry the Muse who reveals a way to climb them. Matthias and his band ascend but come under attack in the Dark Forest, almost losing Cheek the otter before making good their escape. Across the river Mattimeo tries to lead an escape of his own but is immediately recaptured by Stonefleck’s rats. Back at Redwall, Ambrose Spike and others set traps for the invading birds and engage in what is to be a long battle of wits and courage. The birds take Cornflower, Rollo and Mrs. Churchmouse hostage, threatening to kill them unless Redwall surrenders - a stand off temporarily averted by the Abbott, but leaving the captives in great danger. Matthias and the pursuers launch a raft to rescue Mattimeo but are pushed back to the water - only to find it is alive with nibbling fish. They sweep down the river, all choices exhausted. Across the river, allied with a huge army - Slagar can’t lose.

[edit] 8. Feathered Friends and Foes

Matthias’s raft drifts towards the rats on shore, while Mattimeo and his friends can only watch in horror as the arrows fall and the fish nibble. In the roof of Redwall Abbey, Baby Rollo, Mrs. Churchmouse, and Cornflower wait to be thrown down unless the abbey surrenders. Triumphant, Slagar drags the miserable slaves onwards as Warbeak desperately and unsuccessfully continues to seek Matthias. At Redwall, little Sister May comes up with a potion to put in the birds' food to drug them, and at The River it is a frightened Cheek who finally risks swimming and saves Matthias and company - by eating a vast number of nibbling fish. As Abbot Mordalfus prepares to exchange hostages at Redwall, Warbeak joins Matthias at the river to defeat Stonefleck’s rats. She delivers the deciphered message, which will help locate the young ones, but is killed in battle trying to save other Sparras. Matthias heads south, deeply saddened by the death of his old Redwall ally, and vows that Slagar will pay dearly for his evil.

[edit] 9. The Abyss

Slagar reaches the Abyss and forces the slaves across a rope bridge, cutting it away behind him. There is now no way for Matthias to pursue him. A full day and night behind the pursuers arrive at the abyss and are stopped dead, until Sir Harry comes to their rescue by retrieving enough rope to cross the bottomless gorge.

At Redwall Abbey the hostages are exchanged but Ironbeak treacherously uses the diversion to take over a section of the Abbey. The Redwallers are trapped without water and only saved when Foremole digs a tunnel. The celebration is short when it is discovered that Ironbeak is attacking the Martin the Warrior Tapestry. Rushing to its rescue the Redwallers are trapped-- it was a baited ruse.

Ahead of Mattimeo and the slaves are the Badger Head and Bell rocks in a silent, lifeless wasteland-- ominous portents which scare even Slagar and his rats. The terrible journey is approaching its climax.

[edit] 10. Malkariss

As the slaves arrive at the ominous Badger Head and Bell rocks, Mattimeo bravely comforts them and promises "I will not fail us." At Redwall the Redwallers defend the tapestry in a pitched battle and recapture it. Simultaneously Matthias arrives at Loamhedge Abbey and meets an Old Rabbit who forecasts doom but gives him an amulet.

Slagar craftily sets his henchrats against each other and prepares to take all the slave profits himself. While at Redwall Cornflower and Constance haunt the terrified birds with the 'ghost' of Martin-- in fact, his armour.

Nadaz, henchrat to the king of Malkariss appears silently and orders the slaves anaesthetized. Slagar's rats attack each other and in the chaos are captured by Matthias who demands they help him pursue Slagar-- but he already has the slaves deep underground in the evil kingdom. In front of the statue of a polecat he tells them this is where they will live and die.

It is journey's end and down here no hope of rescue.

[edit] 11. Battle

Underground in the kingdom of Malkariss, Mattimeo and his friends see the slaves building a huge city. Brave Tess refuses to be a slave and Mattimeo is brutally attacked when he tries to save her from punishment. The slaves are thrown into a dank cell. Matthias unravels the last secret of the Loamhedge parchment and finds the way into Malkariss-- the Old Rabbit's amulet is the key to enter!

Redwall Abbey is also successfully fighting back with Martin's Ghost and adds a new friend to its ranks in the form of Stryk, an enormous but injured kite-bird who crashes to earth nearby. Cornflower repairs her wing-- and gains a formidable ally. While Slagar and Malkariss deal for power, Matthias and friends descend the honeycomb passages into the kingdom. A fierce battle ensues in which Log-a-Log saves Matthias' life, but is mortally injured. To prevent more bloodshed Matthias challenges the rats to bring forth their champion for him to fight-- none other than the ferocious Wearet-- the Slavemaster. Everybody's fate now hangs on the outcome of a paw-to-paw fight between the monster and Matthias the Warrior.

[edit] 12. Reunited

In the Kingdom of Malkariss the Polecat, Matthias fights the slavemaster monster, the Wearet, and falls into the abyss. There he grimly hangs onto the rope that previously lowered a mysterious basket. But as Mattimeo and friends are released by the dying Log-a-Log, the Wearet cuts the rope and Matthias falls into the basket-- and meets Malkariss himself!

In Redwall, Stryk recovers slowly and becomes a close friend of Cornflower, but Ironbeak uncovers the 'hauntings' are a ruse and cunningly inprisons Constance as he prepares his final attack. The defenders are found out and weakened-- and Ironbeak is sure of victory.

Matthias faces the evil but surprisingly puny, scabby and pale polecat Malkariss-- whose slaves, seeing Matthias' courage, turn on him and stone him to death. Matthias looks up to the high-above battle to see his son Mattimeo and fights to get to him. But he fails to see Slagar the Fox taking deadly aim at him with his bolas-- and Slagar has never been known to miss.

[edit] 13. Return to Redwall

In the pit of the Kingdom of Malkariss, Matthias fights off Slagar who escapes to daylight as Matthias joins his battling friends-- now reinforced by the released slaves. As Matthias joyfully embraces Mattimeo an earthquake shakes the ground, the terrible Polecat's statue toppes and with it the kingdom of Malkariss starts to collapse-- with the slaves and rescuers still inside and Slagar outside and free.

At Redwall, Ironbeak penetrates the barricade which protects the Redwallers and takes them hostage. He attacks Sister May which enrages huge Stryk who fights an aerial duel with Ironbeak-- as Constance breaks free and attacks the birds from behind. Ironbeak's army quickly surrenders and Redwall is saved!

And the kingdom of Malkariss is doomed-- but not before Matthias and Orlando are safely ejected from the earthquake, only to face Slagar, the cause of their grief and loss. Fleeing from their ferocious attack he falls into the depths of the collapsing underground city-- and is no more.

The victorious warriors return to Redwall to joyous greetings. The bells ring out as Matthias embraces Cornflower and Mattimeo and announces, "Father Abbot, we have come home."

Redwall is once more at peace.

[edit] Season 3 - Martin the Warrior

[edit] 1. Captured!

The inhabitants of Redwall gather at the Tapestry to hear from the Official Recorder Tim Churchmouse about their past and how Martin the Warrior came to Mossflower-- and how his coming foreshadowed the stories of Redwall, of Matthias and then of Matthias' own son Mattimeo (Redwall series 1 and 2). As Martin's story is told we segue back in time to a beach near the terrible fortress Marshank...

...On the beach, young Martin bids farewell to his noble father Luke who departs to drive away the raider pirates, leaving his sword with his son. In Luke's absence he must become a warrior and protect the weak. Martin is soon captured and enslaved by Marshank's leader Badrang and, defending an old squirrel called Barkjon, is hung out to die-- as Badrang's arch rival Tramun Clogg sails to attack Marshank. Martin is protected from hungry gulls by Rose of Noonvale who is seeking her lost brother imprisoned in Marshank.

In the Prison Pit, Martin meets Felldoh, the grateful son of Barkjon, and Brome, the brother of Rose. Martin encourages Brome with the news that his sister is outside-- help is close at hand. But such is not the truth and the situation looks grim. Young Martin will soon grow into his birthright and his journey to adult mousehood has begun.

[edit] 2. The Return of Clogg

As Martin and his new friends languish in Marshank's Prison Pit, Rose and her companion Grumm hide from Tramun Clogg's advancing seaborne corsairs. Badrang and Clogg finally meet, pretending to be the other's friend, but they both soon skirmish and Clogg retreats, intending to take Marshank from his rival. As Badrang posts extra guards the news reaches Martin. Rebellion is planned among the slaves-- but there is a traitor in their midst-- Druwp, a surly bankvole who plans to betray them to Badrang. Outside, Grumm conspires with Rose to tunnel to their rescue.

Druwp identifies the slave ringleaders. Meanwhile in the prison pit, Brome tells of his and Rose's home-- the idyllic region called Noonvale. If his father the chief can be alerted, he will surely rescue them. Grumm continues to dig hard to complete the tunnel. Under the cover of Clogg's battle against Badrang, Grumm breaks into the Prison Pit and Martin, Brome and Felldoh escape-- but have to leave the others behind. How will they ever get them out?

[edit] 3. Escape from Marshank

As Clogg's attack on Badrang continues, Martin and his friends emerge onto the beach and meet Rose-- Martin instantly falls in love with her, and she begins to fall for him. Badrang leads his fighters to Clogg's ship and burns it. Martin tries to calm Felldoh who plans to immediately rescue his father-- saying they must journey to Noonvale and seek reinforcements. It is becoming clear to all, especially to Rose, that Martin is a born leader. They steal one of Clogg's longboats and begin the dangerous journey to Noonvale.

While out at sea they decide to land a long way down the shoreline. In Marshank the slaves steal weapons in preparation for their revolt-- but Druwp is watching them. Outside, Clogg spares Badrang's fox Skalrag, using him to secretly open the gates. Martin and his friends creep up the coast but are attacked by a huge fish which destroys the boat, leaving them clinging to wreckage as a storm grows. As the sea is churned to foam and they are battered by rain and waves, thunder rolls and lightening crashes around them. They are free-- but lost at sea.

[edit] 4. New Friends and Old Enemies

Martin and friends survive the storm and as the sun begins to shine they paddle towards the shore-- but they have become separated from Brome and Felldoh, who they fear have drowned. Druwp saves his skin by raising the alarm and revealing Martin's escape. Skalrag must admit some prisoners have escaped by sea. Felldoh and Brome are washed ashore-- alive. Seeking shelter, they discover a band of strolling players, the Rosehip Players, and meet Ballaw their leader and the tough badger Rowanoak. Martin and friends also struggle ashore only to be captured by Queen Amballa and her pygmy shrews. They are prisoners and slaves again!

The friends are forced to look after the pygmy shrew children-- and Martin saves them from an attack by a gannet. In return they are awarded their freedom and they set off again for Noonvale. They are unaware that Felldoh, Brome and the Rosehip Players are planning a dramatic rescue attempt to free the remaining slaves by infiltrating Marshank as wandering performers-- or that Clogg and Badrang have decided to join forces to ensure that there will be no escape for the remaining slaves and that those who have already escaped will be recaptured.

[edit] 5. The Play's the Thing

Martin and friends press on towards the sunset-- and Noonvale. Meanwhile at Marshank, the pirate Clogg is already planning to double-cross Badrang by refloating his ship to attack him. Druwp tries to reveal the cache of stolen weapons but is outwitted by Keyla, who is suspicious of Druwp and hid them elsewhere. Martin and his friends are delayed when one of them falls over a high cliff. The friend is rescued but the incident forces them to camp and no longer travel at night.

At camp, around a blazing fire, Clogg makes plans to rebuild his ship-- but is interrupted by Ballaw and the Players. Impressing him with magic 'tricks' they persuade him to allow them into Marshank to entertain Badrang. It is a bold and dangerous ruse to release Felldoh's father and the other slaves. Martin and friends meet the psychic mole Polleekin who tells them their companions are alive and also makes them a riddle map to guide them on their journey to Noonvale. But as they leave she warns them sadly that although they will see happiness they will also encounter much sadness-- the brave warriors have no idea what they are about to encounter.

[edit] 6. Freedom and Monsters

Martin and friends leave Polleekin and continue into the woods where Grumm is attacked by angry bees and is only saved when Rose soothes and sings the bees to sleep. Camping for the night, Rose deciphers another piece of Polleekin's riddle map. Confiding in Martin, she describes her magical home of Noonvale as well as her worries about her brother, Brome. Outside Marshank, Brome, Felldoh, Ballaw and the players enter disguised as entertainers and delight the pirates-- but Badrang remains suspicious. As the show continues Felldoh manages to find his father in the slave compound and they all escape over the wall-- but the alarm is raised by the treacherous Druwp.

Badrang realizes Ballaw's trickery just as Felldoh leads a rearguard action. Seeing old Barkjon's life threatened by Druwp, Felldoh is forced to kill the traitor. The remaining slaves manage to escape and in the confusion Badrang and Clogg's pirates end up fighting each other. Martin and friends hear a terrible voice and come face to face with the Mirdop! As it threatens to destroy them Rose courageously seizes a thick branch and rushes at the monster...straight into its arms!

[edit] 7. The Great Escapes

Rose and friends battle the fearsome Mirdop only to discover it is a giant doll created by timid rabbits to frighten away intruders. Upon learning of Martin's mission the rabbits agree to help the travelers and warn them of cannibal lizards and, even worse. The Warden of Marshwood Hill. At Marshank the slaves and the players flee but one of them, Celandine, goes missing. Clogg leaves Marshank after an argument with Badrang and strumbles across Celandine. Meanwhile Martin and friends are captured by slow worms and dragged into the cannibal lizard's lair.

The lizards feed them-- but it soon becomes clear that it is to fatten them up for eating. When they hear the approach of a giant bird, they assume they are to be its victims. Rowanoak and Ballaw save Celandine from Clogg's corsairs, forcing him to retreat to the fortress. Naive young Brome decides he too will be a warrior and heads for Marshank and, what he hopes to be, great deeds. Martin and friends face the bird-- it's none other than the Warden. The fierce law-keeper rescues them from the lizards and offers to guide them-- but is unable to as he is attacked in his sleep by choking snakes.

[edit] 8. From Marsh to Mountain Heights

Martin wakes to see the Warden under attack and runs to his aid-- but his other companions sleep on, unaware as the battle rages. Brome, on his way to being a hero, passes himself off as a corsair and is able to re-enter the dreaded Marshank, where he manages to contact Keyla and announce his plan to save ALL the slaves. Badrang hatches a plot to get rid of Clogg forever. The slaves excitedly await release from the prison pit but as Brome moves the heavy grating they are seen by a guard who races to raise the alarm.

Brome is able to convince the guard that he is acting on Badrang's orders, which must not be questioned, and drops INTO the pit. There he kicks down the wall to reveal Grumm's old hidden escape tunnel to freedom! Meanwhile, as Martin battles to save the Warden, Rose and the others awake and rush to help him. They head for the distant mountains but are attacked by the Gawtrybe, unruly and unpredictable rogue squirrels. Martin is forced into combat with Wakka, their leader. As he prepares to do single-handed combat with his foe, back at Marshank the escape tunnel collapses on the slaves.

[edit] 9. Heroes and Fools

Trapped in the tunnel the slaves are able to make a huge effort and break out. Martin defeats Wakka, whose tribe abruptly vanishes into the forest ahead of them. The friends press on towards the towering mountain and discover that Martin is wounded; they stop to tend to him and wonder what is going to be set upon them next. At Marshank, Badrang discovers the escape and, assuming Clogg is somehow behind it, rushes off to find him. Outside Marshank, Clogg discovers that his attempt to assassinate Badrang failed and is amazed to find himself approached by Badrang seeking a truce in order to recapture the escapees.

Brome and Felldoh discover the dangerous truce and attempt to get the slaves to safety by scaling the huge cliffs as the pirates give chase where they barely escape! Defeated Badrang returns to Marshank where Clogg, unaware of Badrang's return, has installed himself as the victor. Martin recovers from his wounds but the brave warriors are soon in danger again as the Gawtrybe attack, insisting on playing a deadly game of chase. The friends climb up to a small ledge-- but relief is short lived as the shrieking squirrels begin to scramble up in pursuit

[edit] 10. Tunnel Vision

Under attack by the Gawtrybe, Martin and friends seek shelter in a cave and come face to face with the huge owl Boldred who seems threatening until she helps by angrily chasing the Gawtrybe away. She is a mapmaker and offers to show Martin and his friends the way to Noonvale; there is a tunnel through the mountain! Brome and Felldoh ensure the slaves are safe, then return to lead a group of pursuing pirates into a swamp. Badrang returns to Marshank through the slave's escape tunnel and quietly creeps up on the unsuspecting Clogg. At the same time, Martin and friends emerge from their own mountain tunnel and see the gentle sun soaked woods before them.

Boldred leads them to the ship of an otter named Starwort, and the logboats of a tribe of shrews. The friends float down the river on the boats-- being transported to Noonvale. As Badrang attacks and overcomes Clogg and his crew, Brome and Felldoh rejoin the slaves who are preparing to re-take Marshank as the Fur and Freedom Fighters. As they prepare for the siege, Martin and Rose see Noonvale-- they are almost there. But they fear for Brome and the others, unaware of the momentous events taking place at Marshank.

[edit] 11. Felldoh's Revenge

Rose leads Martin and the others to Noonvale, where they are welcomed by her father Urran Voh and learn that Brome has not made it back home. Unknown to them, Brome is attacking Marshank and a terrible battle is engaged. Badrang accidently fires upon his own crew and Felldoh, heartbroken at the death of a young mouse, swears revenge. Something terrible is happening to the once peaceful Felldoh, which deeply troubles Brome. Urran Voh too is troubled when Martin wants to use his creatures to return and attack Marshank. Rose is warned off Martin by her worried parents.

At Marshank, Badrang tries to rally his frightened troops under javelin fire while Clogg craftily hides out of sight. Felldoh returns to camp, after his single-handed battle, with a strange and troubling levity. He seems to have made his mind up about something that he will not reveal. He creeps from the camp, followed by the very troubled Brome and Keyla. They watch in horror as Felldoh attacks Marshank alone, unaware that he is walking into a deadly trap. At Noonvale, to her parent's dismay, Rose announces she will follow Martin, whatever the cost.

[edit] 12. Battlefield Marshank

At Marshank, Brome watches Felldoh come under attack by Badrang's horde just as the Fur and Freedom Fighters arrive in support. It is too late to save Felldoh who dies in his father's arms. The battles rage until Badrang offers a deal-- if the others surrender they will be spared from death and become his slaves again. Despite being pinned down they refuse and things look grim, for it is clear Martin will not be returning with an army. But Martin is in fact on his way by boat with a small army of otters and shrews-- but he wonders if this will be enough, and in time...just as they are swept over giant rapids.

Martin and company survive the rapids but must march to the now distant Marshank as the Fur and Freedom Fighters prepare for the final curtain, saying their emotional farewells before battle. As the fighters are driven back, Martin's small band crests a ridge where they see that ALL the good creatures they have met in their journey have assembled, ready to join him. He gives the order and charges to the rescue. Reunited, the fighters assemble for the final charge-- Marshank will be theirs!

[edit] 13. Rose of Noonvale

The Fur and Freedom Fighters batter the Marshank gates, but it will not yield and so they are forced to retreat. Meanwhile, inside the walls Badrang humiliates his rival, Clogg. Regrouping, Martin plans his next attack. Hatching a cunning battle plan that would give each group a precise role in conquering Badrang and Clogg, it becomes clear that Martin has now truly become a leader. He and Rose confess their love for each other in a brief and beautiful calm before the storm. In the battle each group fulfills its purpose and Martin's army courageously retakes Marshank but not before Rose heroically sacrifices her own life to save Martin from Badrang.

Martin, unaware of Rose's fate leads his troups to victory. His triumph, though, turns to unspeakable grief when he discovers that his beloved Rose has died. Overwhelmed by sadness Martin buries Rose. Brome invites all to return with him to Noonvale and return to peace. Now that Badrang is dead and Clogg has been driven mad, the fighters bid their farewells and begin the long trek home. But Martin will not join them. He has chosen to journey on alone and devote his life to peace. We learn from Tim Churchmouse as he concludes his story, that it is Martin who will ultimately help to found Redwall Abbey and continue the story of Redwall...a story that we will tell in Mossflower.

[edit] Differences From The Books

[edit] Redwall

  • During the final battle, Cluny the Scourge uses Cornflower as a hostage instead of Friar Hugo.
  • Basil Stag Hare, Jess Squirrel, and Matthias all go to rescue the tapestry. In the book, only Basil and Jess are involved.
  • Constance kills Fangburn by biting him, in the book she smashes him against a wall several times.
  • The events of Cluny's Clowns, The Visitor and A Favour Returned didn't occur in the book.
  • The characters Wild Ivy, Farlo, Glendel, Saphron, Jennie, Mighty Clodd, Myrtle, and Bigwing were not present in the book.
  • John Churchmouse is Cornflower's father in the TV series, in the book her father is Mr. Fieldmouse.
  • Matthias does not have a sister in the book.
  • Abbot Mortimer takes part the final battle against Cluny's horde, but in the book he does not.
  • Cornflower and Silent Sam find the armour of Martin the Warrior in the attic, in the book it is hidden beneath the Abbey.
  • A little shrewbabe promises to show Matthias a cut-off to Redwall Abbey, though the scene isn't in the book.
  • In the book, Scragg was a weasel. In the television series, he was a rat.
  • In the book, Methuselah dies shortly after he is beaten by Chickenhound. In the TV series, Methuselah does not die immediately, and dies days later in bed.

[edit] Mattimeo

  • It is Sister May that rescues Rollo from General Ironbeak in the book, not Cornflower.
  • It is Sister May who tends to Stryk Redkite in the book, not Cornflower.
  • When Stryk Redkite attacks General Ironbeak, General Ironbeak's rooks suppress her before she breaks free and kills him. In the book, she killed him directly without any interruption.
  • In the book, Fleaback was a weasel and was one of the five weasels to be sent south by Matthias. However, in the television series, Fleaback is a stoat and he is pushed from the cliff by Slagar.
  • When Slagar tells Mattimeo his story in the television series, Threeclaws and Mattimeo are present. In the book, only Mattimeo is there.
  • In the television series, Hairbelly and Wedgeback do not exist. The latter's death is altered so Fleaback died by being pushed off the plateau.

[edit] Martin The Warrior

  • Laterose's death in the TV series is apparently caused by Badrang the Tyrant stabbing her, however, she was thrown against a wall in the book.
  • Pallum was male in the book, but is female in the television series.
  • Skalrag was tickle tortured, which lead to his death when dangling above Marshank's gates, however, Skalrag was tortured by stretching and killed above the gates by poison tipped arrows in the book.
  • Felldoh beat Badrang with a javelin in the book. Also, he killed twenty of Badrang's soldiers. In the television series, Felldoh didn't beat Badrang, he pointed the Sword of Martin at Badrang, and he died without killing any of Badrang's soldiers.
  • Boldred's family doesn't appear in the television series.
  • Badrang's death in the television series is caused by him falling on Martin's sword. In the book, Martin and Badrang fought over the sword and Martin stabbed him.
  • Dinjer doesn't hit Martin after the warrior had rescued him from the nest of the gannet.

[edit] IMDB


Media related to the Redwall series, by Brian Jacques

Redwall TV Series | Redwall - The Movie (1999) | Redwall - Treachery | Redwall - Sparra's Kingdom | Redwall - Captain Snow | Redwall - The Final Conflict | Redwall - The Adventure Begins | Redwall - Cluny's Clowns | Redwall - The Search for Martin's Sword | Redwall - The Visitor
Redwall - The Final Conflict | Redwall - The Adventure Begins | Redwall - Teil 1 | Redwall - Teil 2 | Redwall - Teil 3 | Redwall - Teil 4 | Redwall - Teil 5 | Redwall - Teil 6 | Redwall - Teil 7 | Redwall - Teil 8 | Рэдволл: Воин Рэдволл (Часть 1) | Рэдволл: Воин Рэдволл (Часть 2) | Рэдволл: Воин Рэдволл (Часть 3) | Рэдволл: Маттимео (Часть 1) | Рэдволл: Маттимео (Часть 2) | Рэдволл: Маттимео (Часть 3) | Рэдволл: Мартин Воитель (Часть 1) | Рэдволл: Мартин Воитель (Часть 2) | Рэдволл: Мартин Воитель (Часть 3) | Rougemuraille: Cluny le Fléau | Rougemuraille: Le Royaume de Sparra | Rougemuraille: Capitaine Neige | Rougemuraille: Asmodeus | Rougemuraille: Salik le Barbare | Rougemuraille: Le Général Becdacier | Rougemuraille: Péril en montagne | Rougemuraille: Malkariss | Redwall - The Next Adventure | Mattimeo - Slagar the Slaver | Mattimeo - To Be A Warrior | Redwall - The Siege | Mattimeo - The Abyss | Redwall - Friends and Foes (Vol. 2) | Redwall - The Movie | Redwall - Season 1 | Retter von Redwall III | Redwall - Season 2 | Redwall - Season 3 | Redwall - Cluny the Scourge

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