Contributed by LordTBT at 10:10PM GMT, 2 November 2015



In a recent YouTube video, Soma's Chris Skaggs responded to an Internet inquiry regarding Redwall: The Warrior Reborn, and detailed how the company plans to approach the game. It will take place during the book Redwall, and feature background characters.

"I think adventure style would be a good way to gameify the individual books. Are we talking original content here, or the gamification of the books?" asked Redwall fan Thomas Maloney.

Here's Skaggs' answer.

"The answer is both. We felt like for a minimum viable product, especially for the very first one coming off the gate, we needed to make sure that we were exploring and representing, especially existing stories, because people want to interact with those characters.

And so for the very first thing out the door we're going to be using the stories around the first book, so it's Matthias and Constance and those guys and the finding the sword of Martin, and Cluny. So that will be the backdrop of the story and you will be in a place where you can interact with those characters, however you cannot be those characters, and that's where the part comes where it's new content.

We will be adding some new, kind of sideline characters that are interacting with them, but they are part of the residents of Redwall during the time of Cluny's siege and that those will be the player-characters that you take on, and that will be new content, but it will be wrapped up in the existing story that you already know and love.

We take this from an idea that says that any time that we are dealing with existing story, so whether it's a book or another movie or something like that, the folks who love that book, they don't want it to be broken. And we realize that if we gave the player an opportunity, for example, to not find the sword or not defeat Cluny, then you open up a whole can of worms about sort of telling a story that Brian Jacques would never tell.

We know that that story has to be sacrosanct, but then at the same time you need to know that your actions matter, so rehearsing what they do isn't any fun. So instead, we have this kind of have this kind of have-your-cake-and-eat-it-too place.

So you have a chance to be a part of that story, without being it's prime motivator.

We felt that that's a good balance, and we've seen it work in other places, so we're excited to do it that way."

The rest of the YouTube video has Skaggs discussing the importance of storytelling.

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